A very small update. I decided to take a few days off from coding, instead spending them digging, swimming and drinking beer (all both in game and IRL). I hope to get back on track again, but we’ll see. There’s a bit too much pollen in the air for any sort of major commitments. Speaking of commits, my friend Bam decided to make me socially awkward by cloning my repository, implementing a benchmarking suite and then requesting a merging of the two repositories. All in all, it wasn’t too bad, and since he’s a very competent programmer, his contribution (and praise) was appreciated.
Since the last update, I’ve implemented the simple linear fader, which perhaps gives even more predictable results than Gaussian. I also toyed with the light settings, but I’ve sort of concluded that I like it best when then light follows the camera precisely, though I may tweak that a bit in the future. Most importantly, however, I’ve made a new ship, which while being (I hope) a clear homage to it, isn’t just an imperfect clone of the Zarch/Virus Lander:
The new ship is red, to reflect its designation as a “Fire Fighter”. I tried giving it stripes, but I didn’t like the look, so I reverted to the more simple design. The house has also been updated slightly, by dividing the faces into more triangles (4 per rectangle rather than 2) which gives it better sorting and shading properties.